Therefore, given the chance, there's a small probability that 'lings or animals will go through these fence holes They exist, however.Īnd not every movement in Stonehearth is determined by pathfinding, some - like the "random idle movement" or the animals' "running around movement", are simple "move straight" commands that will just get interrupted if they hit something. Using "Movement Modifier Shapes" - the same mechanism used to prevent hearthlings on top of tables, for example - a "barrier" is created that will prevent pathfinding from trying to use these gaps. The side-effect of that is that if rotated fence segments are placed next to each other, 1-block wide passages might occur on the middle of the fence, invisible due to the models being longer than their actual collision. ![]() What this mod does is very simple: It "shaves off" the collision boxes of all base-game fences a little so they can be placed against walls or blocks when the rotation is correct.
0 Comments
Leave a Reply. |